Arcane Spells

Arcane spells are abilities that are used with the "Use Arcane Spells" tab in the Buy Menu. They require Focus to use.

Max Focus -
Increases your maximum focus by +25.

Focus Regeneration -
Multiplies your focus regeneration by +15%.

Arcane Power -
Massively increases all of your arcane stats & spells.

Gives a ^4 damage multiplier to spells.

Reduces cooldowns by (ArcanePower)x.

Reduces focus costs by (ArcanePower)x.

Gives a ^2 multiplier to max focus.

Gives a ^2 multiplier to focus regeneration.

Arcane Damage -
Increases damage of arcane spells. $750, +$300 per upgrade.

Attunement Slots -
Increases number of spells usable. $11750, +$4700 per upgrade.

Arcane - Zap -
Zap a nearby enemy. Damage = (20.0 + ((ArcaneDamage * (ArcanePower^4.0))^2.1) * 20.0)), range = (400 + ArcaneDamage*40) ; capped at 900 HU.

Has a 30% chance to repeat the zap.

Cooldown = 0.1s

Arcane - Lightning Strike -
Summon a lightning bolt that deals heavy damage. Damage = (200.0 + ((ArcaneDamage * (ArcanePower^4.0))^2.6) * 60.0)), radius = 600 HU.

Cooldown = 13s

Arcane - Projected Healing -
Summons a homing flare which targets teammates. Healing = 1.25 * MaxHP. Range = 800HU. Also adds on armor equal to healing. Overheal amount is affected by arcane power.

Cooldown = 10s

Arcane - A Call Beyond -
Stuns you for 1.5s before casting. Summons 25 homing white tracers. Damage = (90.0 + ((ArcaneDamage * (ArcanePower^4.0))^2.6) * 40.0))

Cooldown = 50s

Arcane - Blacksky Eye -
Summons a white tracer. Damage = (10.0 + ((ArcaneDamage * (ArcanePower^4.0))^2.1) * 20.0)).

Cooldown = 0.3s

Arcane - Sunlight Spear -
Summons an arrow. Damage = (140.0 + ((ArcaneDamage * (ArcanePower^4.0))^2.6) * 30.0))

Cooldown = 0.4s

Arcane - Lightning Enchantment -
Gives your weapon an additive damage bonus. Damage = (10.0 + ((ArcaneDamage * (ArcanePower^4.0))^2.3) * 10.0))

Cooldown = 40s

Arcane - Darkmoon Blade -
Gives your melee an additive damage bonus. Damage = (10.0 + ((ArcaneDamage * (ArcanePower^4.0))^2.3) * 50.0))

Cooldown = 40s

Arcane - Snap Freeze -
Deals moderate damage 500 HU around you. Stuns players hit for 0.4s. Damage = (100.0 + ((ArcaneDamage * (ArcanePower^4.0))^2.5) * 50.0))

Cooldown = 5s