Damage System

Damage is calculated the same way as normal TF2, however, there are now some changes to some damage types & former mechanics of TF2.

Here are some listed.


 * 1) All critical hits have fall-off, unless the weapon itself does not have fall-off.
 * 2) Damage is modified by armor calculations, to see that, visit Armor System.
 * 3) Lifesteal effects are completely changed.  Examples |  Conniver's Kunai backstab lifesteal now gives 20% of the post-damage to the attacker as health. It can only overheal to 125% of the attackers maxHP. It gives 20% of the lifesteal to armor.  Concheror buff now gives 15% lifesteal and can overheal to 150% maxHP. Gives 10% of the lifesteal to armor.
 * 4) There are new custom attributes that weren't in TF2's code, these are self made and don't appear anywhere else.
 * 5) Most weapons are stripped of their properties to deal critical attacks. Most weapons now only deal minicrits or give a damage boost instead of crits. This is to prevent critical attacks from being a common occurance and amplifies the effect of a critical hit.
 * 6) Random criticals and damage spread are disabled.
 * 7) Buildings inherit their builders defensive stats, such as health regen, max health boost, & resistances.
 * 8) Buildings that are sapped are destroyed in 110 sapper ticks regardless of health, health regen, & resistances.
 * 9) Afterburn is applied on buildings as an additive damage boost.
 * 10) Damage vs Players applies to buildings also, however, it's put on a ^0.95 reduction.
 * 11) The Cow Mangler 5000's full charge blast scales on how much clip size you have.