List of All Changes From Vanilla UberUpgrades

Arcane
All information on arcane is on Arcane Spells.

Armor
All information on armor is on Armor System

Damage
All information on damage is on Damage System

Pyro
Airblast deals moderate damage but heavily slows down victims.

Engineer
Buildings inherit your survivability stats. (Health, Damage Reductions, & Health Regen.)

Medic
Syringe guns apply radiation on hit, a status effect that halves a victims armor when fully charged. Disables armor regeneration for 6 seconds as well.

Primaries deal 40% more crit damage.

Scout
- The Shortstop

Take 15% more damage, but move 15% faster. Self inflicted damage is null.

- The Soda Popper

While active : Boost move speed by 80%, but drains 25 max health per second. Maximum drain is down to 100 HP.

-20% move speed overall.

- The Backscatter

Deal 2.5x damage against enemies below 40% health. 3x self push force.

- The Mad Milk

Shoots a grenade that applies a 15% lifesteal debuff on the victims hit. Scales with duration left.

- The Flying Guillotine

Infinite ammo.

- Bonk! Atomic Punch

Gain a speed boost and some healing when used.

- The Fan O' War

Inherits vanilla stats. Removed minicrits become crits.

- The Sun on a Stick

Deal 7.5x afterburn, but your melee deals half damage.

- The Sandman

Ball base damage increased to 40.

- The Wrap Assassin

Ball base damage increased to 40.

Soldier
- The Airstrike

While airborne : -30% fire rate delay.

- The Cow Mangler 5000

Deals 50% more afterburn damage. 20% slower reload time. Fully charged shots scale off of clip size. See Formulas.

- The Direct Hit

Starts off with maxed out armor piercing explosive tweak.

- The Beggar's Bazooka

Starts off with maxed out Beggar Tweaks.

- The Liberty Launcher

Shoots it's entire clip at once! -50% damage, but 60% faster reloads. Massively increased fire delay.

- The BASE Jumper

Passively decreases damage taken by 10%. Instead of maintaining airtime, it glides with high mobility.

- The Battalion's Backup

No longer removes critical attacks while buff is active. Gives -35% damage taken and -25% extra damage taken if attack is critical.

- The Buff Banner

Applies a 1.8x damage boost on teammates nearby. Rage gained scales off of hits dealt and fire rate.

- The Concheror

Applies a 15% lifesteal buff to near-by teammates. 10% of this lifesteal goes to armor as well. Can overheal to 150%. Rage gained scales off of hits dealt and fire rate.

- The Righteous Bison

Fully homes within 200HU. -85% Damage. 5x damage tick rate. Converts fire rate bonuses into damage bonus.

- The Market Gardener

Has damage fall-off. Crits become minicrits.

Pyro
- The Degreaser

Deal -20% damage, but airblast deals 2x damage and has 25% more range.

- The Phlogistinator

Rage gain is now based on hits dealt rather than damage dealt.

- The Gas Passer

Deal 15% more damage while victim is overhealed. Base recharge is halved.

- The Manmelter

Projectile has 15x the gravity. Explodes on contact. Converts fire rate to damage

- The Thermal Thruster

Heavily increased velocity. Usage is much quicker.

- The Sharpened Volcano Fragment

Deal 7.5x afterburn, but your melee deals half damage. Converts fire rate into damage bonus.

Demoman
- The Iron Bomber

No falloff. While any victims are within 70% of the blast radius, the grenades will self detonate. +15% more damage.

- The Loch-n-Load

Deal 20% more damage & 25% more damage to buildings.

- The Loose Cannon

Fires clip all at once. Reload time -60% and damage is reduced by 50%. Shots have a huge delay in-between.

- The BASE Jumper

Passively decreases damage taken by 10%. Instead of maintaining airtime, it glides with high mobility.

- The Chargin' Targe

Gives +35 base health. When the charge ends, it deals an explosion that has 70 base DPS which scales on current weapon.

- The Splendid Screen

Charge deals 70% more damage. When the charge ends, it deals an explosion that has 70 base DPS which scales on current weapon.

- The Tide Turner

When the charge ends, it deals an explosion that has 70 base DPS which scales on current weapon.

Heavy
- The Brass Beast

Deals +20% damage.

- The Huo-Long Heater

Attacks ignite victim.

- The Killing Gloves of Boxing

No longer gives crits on kill. Gives 2 seconds of minicrits instead.

- The Holiday Punch

Deals -50% damage on crits. Crits stun for .4 seconds.

Engineer
- The Pomson 6000

Fully homes within 200HU. -85% Damage. 5x damage tick rate. Converts fire rate bonuses into damage bonus.

- The Short Circuit

Shoots explosive bullets instead. Applies burn. 2x slower fire rate and -20% damage.

- The Jag

Swings 15% faster. -20% damage.

Medic
- The Ubersaw

+3% uber gained on hit.

Sniper
- The Sydney Sleeper

Applies 2 seconds of jarate on hits.

- The Classic

Has 1.6x scaling on charged shots.

- The Huntsman

Has no drawspeed, 2 clip size. Arrows fly straight.

- The Fortified Compound

Greatbow styled. Cannot move when drawn, & deals massively increased damage. Converts fire rate to damage. Arrows fly straight.

- The Hitmans Heatmaker

Shoots explosive bullets. Deal 1.5x damage on overhealed players. +25% blast radius. 1.2x damage. Focus gives minicrits and increased fire-rate.

- The Machina

Has 1.4x scaling on charged shots. Deals -20% damage on overhealed players.

- The Jarate

Infinite ammo.

- The Cleaner's Carbine

No longer has crikey. Instead gives 6 seconds of minicrits on kill. Converts fire rate bonuses into damage bonus.

Spy
- The Ambassador

Has 15% more fall-off. Crits become minicrits. Is always able to headshot.

- The Diamondback

Converts fire rate bonuses into damage bonus.

- The Enforcer

Pierces armor bonuses (ie : vaccinator). Takes 30% more damage. Deal 15% more damage against overhealed players.

- The Conniver's Kunai

No has the default lifesteal attribute. Backstabs instead have a 20% lifesteal bonus.

- The Dead Ringer

Now gives 90% damage reduction on main hit. 75% while cloaked.