Armor System

Uber Upgrades Revamped's armor system is a bit more complicated than other servers, but from the complication arrives a good solution for balance.

Formulas
Damage Reduction = ((ArmorMult*DefenseMult) ^ 2.35) + 1.0;

pctArmor = currentArmor / maxArmor

pctArmor cannot be lower than 1%.

Damage /= ((1-Damage Reduction)-((1-Damage Reduction)*pctArmor) + Damage Reduction) * AllDamageReductionStat

When hit : Apply (1.0 / ArmorRechargeRate) seconds of disabled armor.

You recharge 0.4% of your max armor every server tick. The server's tick rate is 66.6 per second.

Sentries have ^1.125x the armor compared to the owner.

Radiation status effect halves your currentArmor and disables armor regeneration for 6 seconds. (cannot be shortened.)

Recharge Rate Boosters
by ArmorRechargeRate stat,

When near a dispenser, it's boosted by 2x,

When healed by a medic, it's boosted by 1.5x and the total heal rate bonuses of the medic.

When bleeding however, the recharge is cut in half & all health sources are halved in effectiveness.